﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Rappelz.GameServer
{
    public class ItemBaseServer : ItemBase
    {
        public string strScript = "";            // 0x168
// UserDefinedType:     std::basic_string<char,std::char_traits<char>,std::allocator<char> >
// 
// Function       :   public void ItemBaseServer::ItemBaseServer(const struct ItemBaseServer &)
// Function       :   public void ItemBaseServer::ItemBaseServer()
// Function       :   public void ItemBaseServer::~ItemBaseServer()
// Function       :   public struct ItemBaseServer & ItemBaseServer::operator=(const struct ItemBaseServer &)
// Function       :   public void * __vecDelDtor(unsigned int)

    }
}
